Xbox One X Xfest Talks
Xfest 2017 included a lot of great Xbox One X content that we recommend watching. You can find all of the Xfest 2017 talks here: https://aka.ms/xbox/xfest2017talks
Important XGD site access is required to view the Xfest 2017 talks. If you do not have access to the site, contact your Microsoft representative.
In particular, we recommend watching the following talks:
- The Project Scorpio Graphics Hardware in Depth (David Cook)
- Building Effective 4K Visuals (James Rogers)
- Advanced Rendering Techniques: Checkerboard Rendering (Adam Miles)
- Scaling Your Game to Fit: Targeting the Xbox One Family While Using the Extra Power of Project Scorpio (Andrew Farrier)
- Writing More Resilient Code Across the Entire Xbox One Family (Andrew Farrier)
- Recommendations for Wide Color Gamut and HDR (Claude Marais & James Rogers)
- HDR Tips and Tricks from the Trenches (Claude Marais)
- Traits of Top-Performing Games (and What They Look Like in PIX) (Danny Chen)
- Installation and Updates Are Getting Smarter: Intelligent Delivery on Xbox One and Streaming Install on UWP (Simon Cooke)
- Introducing the Project Scorpio Devkit (Greg Pettyjohn)
- Production Tips for the Project Scorpio Devkit (David Kushmerick)
- Improving the Xbox Developer Experience: New Tools, New Tricks (Greg Pettyjohn)
- The New Xbox Developer Experience: Automating, Controlling and Managing Your Devkits (David Kushmerick)
- What’s New with PIX on “Project Scorpio” and Windows (Michael Dougherty & Brian Rasmussen)
- PIX CPU Tools Update (Danny Chen)