Configure Community Managers (Service Configuration)

This topic provides procedures for configuring community managers in the service configuration for a product.

For an overall introduction to the various elements of service configuration, see Introducing Service Configuration.

Sections in this topic:

What are community managers?

Configure a community manager to make posts on your product’s game hub. The account linked to a community manager will use the localized title of the product as its gamertag and the box art as its gamerpic. Followers of the game hub will see the community manager’s posts on their activity feeds, and anyone can view the posts on the game hub itself.

Configure community managers

To configure a community manager

  1. Create a new Xbox Live user account specifically for use as a community manager. Don’t use a personal account because any personal activity will also be posted to your product’s game hub feed. You can create a new Microsoft account and then link that to Xbox Live. You don’t need an Xbox Live Gold subscription to be a community manager.
  2. In XDP, navigate to your product, expand the product instance in the left navigation, and select Community.

    Note You can only configure community managers in development sandboxes; however, community managers will only show up in the game hub once the product instance has been published to the RETAIL sandbox. Therefore, you should configure your community managers in your development sandbox, verify that the XUIDs correspond to the correct gamertags (see the next step), and then publish the product instance to the RETAIL sandbox. Then you’ll be able to see the community managers’ posts on the game hub.

  3. On the Community page, under Xbox User Account Lookup, select Gamertag, enter the Gamertag of the account you wish to use, and select Search. This will give you the XUID (Xbox User ID) of the account.
  4. Next to Community Managers, select New.
  5. In the Add Community Manager dialog box, enter the XUID you got before.
  6. If you want this product to be your community manager’s primary product and replace the gamertag and gamerpic with the product’s title and box art, respectively, check the box under Community Manager Display. This also means that when a customer selects the community manager’s account, they will go to this title’s game hub. If you don’t set a primary product for a community manager or if you set multiple primary products for the same community manager, the primary product will default to the most recently linked product.
  7. In the drop-down menu under Locales, either select a locale for this community manager to post in, or leave it at default to post to all locales. You can also select Add locale to add multiple locales. To delete a locale, select the trash can icon next to the locale.
  8. Select Add Community Manager. This community manager is now linked with your product!

Note

You can link an account to multiple products-for example, you can link it to both the full version and the demo version of a product, or to multiple entries in a series. However, Microsoft recommends that you not link one account to multiple unrelated products (for example, products in different series). When you post from an account that is linked to multiple products, the posts will appear on each product’s game hub.

You can also link multiple accounts to the same product. A common example of this is if you want different accounts for different locales.

To edit a community manager

  1. On the Community page for your product instance in XDP, locate the community manager account that you want to edit under Community Managers and select the pencil icon in its row.
  2. Make your edits. Note that if you change the locales, this affects both past and future posts. So for example, if you previously set the locale to default and later change it to en-US, all previous and future posts made by the community manager will now only be visible in en-US locales.
  3. Select Save Community Manager to save your edits.

Note If you want to edit a community manager that was created before this feature, you can contact gamehubsetup@microsoft.com for help.

To delete a community manager

  1. On the Community page for your product instance in XDP, locate the community manager account that you want to delete under Community Managers and select the trash can icon in its row.
  2. If you’re sure that you want to delete the account, select Delete in the warning dialog; otherwise, select Cancel.

Note Once you delete a community manager, all previous posts made by the account will be removed. However, you can get the posts back by creating a new community manager with the same account as the old one, and linking it to the title again.

Test community managers

If you want to test your community managers in a sandboxed environment before making them public, you’ll need to do the following:

  1. Create a development account for the development sandbox that the product instance is in (or use an existing one).
  2. Associate the development account with a community manager for the product instance.
  3. Publish the product instance to RETAIL.

Only accounts in that development sandbox will be able to see posts in the game hub made by that community manager.

Community managers are included in the Events, Stat Rules, Achievements… checkbox when publishing service configuration. See Publish the service configuration for more information.

Publishing to RETAIL means that anyone will be able to see your game hub (as well as see your product in the Store) so if you don’t want this to happen, configure Retail Embargo.

FAQ