Sets the location of the border color palette.
public:
void SetBorderColorPalette(
ID3D11Buffer *pBuffer,
UINT OffsetInBytes,
UINT Flags
)
pBuffer
Type: ID3D11Buffer *
[in] The buffer, as a pointer to ID3D11Buffer.
OffsetInBytes
Type: UINT
[in] The offset within the buffer, in bytes.
Flags
Type: UINT
[in] Reserved. Specify 0 for this parameter.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.