Set a message identifier to break on when a message with that identifier passes through the storage filter.
public:
HRESULT SetBreakOnID(
D3D11_MESSAGE_ID ID,
BOOL bEnable
)
ID
Type: D3D11_MESSAGE_ID
[in] Message identifier to break on (see D3D11_MESSAGE_ID).
bEnable
Type: BOOL
[in] Turns this breaking condition on or off (true for on, false for off).
Type: HRESULT
This method returns one of the following Direct3D 11 return codes.
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.