Set a boolean that turns the debug output on or off.
public:
void SetMuteDebugOutput(
BOOL bMute
)
bMute
Type: BOOLÂ
[in] Disable/Enable the debug output (TRUE to disable or mute the output, FALSE to enable the output).
This will stop messages that pass the storage filter from being printed out in the debug output, however those messages will still be added to the message queue.
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.