ID3D11InfoQueue::SetMuteDebugOutput Method

Set a boolean that turns the debug output on or off.

Syntax

public:
void SetMuteDebugOutput(
         BOOL bMute
)  

Parameters

bMute
Type: BOOL 

[in] Disable/Enable the debug output (TRUE to disable or mute the output, FALSE to enable the output).

Return value

None.

Remarks

This will stop messages that pass the storage filter from being printed out in the debug output, however those messages will still be added to the message queue.

Requirements

Header: Declared in d3d11sdklayers.h.

Library: Use d3d11.lib.

See also

ID3D11InfoQueue

ID3D11InfoQueue Members