Obtains the perfect sample counts and override the HiStencil state.
public:
void SetPerfectOcclusionQueriesX(
BOOL PerfectOcclusionQueries
)
PerfectOcclusionQueries
Type: BOOL
Whether to obtain the perfect sample counts and override the HiStencil state.
Occlusion queries don’t automatically disable a GPU performance optimization in order to obtain perfect sample counts. Instead, call this method.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.