Sets the screen extents query. Screen extents are the 2D bounding rectangles that encompass some rendering. The hardware can collect these rectangles as part of scan conversion, and titles can make use of this information such as for culling.
public:
void SetScreenExtentsQuery(
UINT Value
)
Value
Type: UINTÂ
[in] The register value to be set to the PA_SC_SCREEN_EXTENT_CONTROL register. Specify 0 to disable screen extents capture.
Type: voidÂ
Screen extents were used on Xbox 360 for predicated tiling.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.
ID3D11DeviceContextX::CollectScreenExtents