Writes the secure device address into MPSD.
public:
void SetSecureDeviceAddress(
const std::vector<unsigned char>& secureDeviceAddress
)
secureDeviceAddress
Type: std::vector<unsigned char>
The secure device address. See the GsdkInitializeSecureNetworking method in the Xbox Live SDK for an example of how the secure device address is obtained.
SetSecureDeviceAddress must be called before WaitForSessionAssignment.
Header: Declared in ServerStateLifetimeManagement.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).