Initializes GSDK and allows its other critical functions to be called.
public:
void Startup()
After calling Startup the game server instance will change to the Initializing state. This should be the first call made in the server title code.
Header: Declared in ServerStateLifetimeManagement.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).