Stops and flushes a GPU sequencer thread trace at the current point in the GPU command stream.
public:
void StopThreadTrace(
void *pDstAddressTraceSize
)
pDstAddressTraceSize
Type: void *
[in] Pointer to a location in graphics memory that will receive the size of the trace output in bytes, once the trace data has been flushed.
This method cannot be called from a deferred context.
To determine when the trace buffers are safe to read by the CPU, use fence tracking (ID3D11DeviceContextX::InsertFence and ID3D11DeviceX::IsFencePending) following the call to StopThreadTrace.
The format of the trace data is subject to change and is not yet documented.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.