Constants

These are the Xbox-specific constants in the Direct3D 12 API.

Name Description
D3D12XBOX_DCC_KEY_CLEAR_VALUE_UNCOMPRESSED Value which a title can write manually to the DCC Key surface to indicate that a tile is uncompressed.
D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_0000 Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=0 and A=0.
D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_0001 Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=0 and A=1.
D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_1110 Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=1 and A=0.
D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_1111 Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=1 and A=1.