These are the Xbox-specific constants in the Direct3D 12 API.
| Name | Description |
|---|---|
| D3D12XBOX_DCC_KEY_CLEAR_VALUE_UNCOMPRESSED | Value which a title can write manually to the DCC Key surface to indicate that a tile is uncompressed. |
| D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_0000 | Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=0 and A=0. |
| D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_0001 | Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=0 and A=1. |
| D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_1110 | Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=1 and A=0. |
| D3D12XBOX_DCC_KEY_CLEAR_VALUE_RGBA_1111 | Value which a title can write manually to the DCC Key surface to indicate that a tile is cleared to RGB=1 and A=1. |