Transforms the BoundingFrustum by the specified transformation matrix.
public:
void Transform(
BoundingFrustum &Out,
CXMMATRIX M
)
Out
Type: BoundingFrustum
[out] The transformed BoundingFrustum.
M
Type: CXMMATRIX
[in] The transformation matrix.
Note The transformation matrix cannot contain a scale transform.
Header: Declared in directxcollision.h.