Transforms the BoundingFrustum using the specified scale, rotation and translation vectors.
public:
void Transform(
BoundingFrustum &Out,
float Scale,
XMVECTOR Rotation,
XMVECTOR Translation
)
Out
Type: BoundingFrustum
[out] The transformed BoundingFrustum.
Scale
Type: float
[in] The value to scale the BoundingFrustum by.
Rotation
Type: XMVECTOR
[in] The value to rotate the BoundingFrustum by.
Translation
Type: XMVECTOR
[in] The value to translate the BoundingFrustum by.
Header: Declared in directxcollision.h.