Everyone’s a Critic: Understanding Audio Content Reviews

Published April 24, 2015

Introduction

Audio content reviews are offered as a service by the Advanced Technology Group (ATG) for game titles in any stage of development—from pre-production to “post-mortem” (that is, after a title has shipped). Similar in concept to ATG performance and networking reviews, audio content reviews offer an opportunity to have a title evaluated by a professional engineer who has an intimate knowledge of not only the technical specifications and capabilities of the target system, but also the broad spectrum of offerings in your title’s genre. During an audio content review, attention is given to objective metrics and to less tangible subjective perceptions. Audio content reviews offer a confidential, external view into the audio implementation of your title. These reviews are not tied to the title certification process; all recommendations are just that—recommendations. Developers may implement or ignore suggestions as they deem appropriate and as their schedules and priorities allow.

This white paper covers the basic methodologies used for audio content reviews to help you better understand what the service offers. Additionally, a developer can implement some of these processes to further evaluate and improve their title’s audio. Many of the questions answered by an audio content review are not platform dependent, and can be used to raise the quality bar and to provide tangible measurements to justify further investment in audio.

If you are interested in pursuing a formal ATG audio content review of your game, speak with your developer account manager. If you do not know who your developer account manager is, contact Games Rep (gamesrep@microsoft.com).

Audio content review process

Audio content reviews are performed on titles at any stage in their development. Reviews focus on offering topical data based on the title’s schedule. If a title is shipping imminently, the review most likely will focus on high priority issues that can be addressed in the remaining time. Conversely, an already released title, or one in early production, might generate callout areas that are more detailed and further-reaching in terms of potential implementation and content creation work.

After a title’s developer account manager has initiated the audio content review process, generally the only requirement is to submit a playable build of the title, a compilation of audio assets (with either an accompanying audio middleware project or a test framework for triggering them), or, depending on the stage of production, an audio specification document. Also appreciated is additional information such as pointers to more complete audio implementation areas of the title, saved games that jump to specific areas of the title where audio evaluation focus is to be placed, and “cheat” codes for invincibility and triggering enemies. For titles in early pre-production, audio specifications, planning documents, sketches, and other rough audio source assets (and playback mechanisms) can be submitted. If the title is based on an existing audio engine, the developer might submit previously released titles (such as prequels) for audio content review to point out potential areas for enhancement.

The review methodology is well defined, rigorous, and can be replicated by game developers who wish to perform their own internal content reviews. Various aspects of the title are explored and reported and, typically, are separated into categories (some of which may not apply to all titles).

Through general gameplay and specific exploration, various quantitative and qualitative questions are asked about each topic. Results are coalesced into an audio content review report. The real-time 7.1 mix (and, where appropriate, stereo downmix) is captured, analyzed, and included in the report as illustrations (both visual and auditory), to assist in monitoring such areas as speaker usage and reference mix levels.

Audio content review reports consist of both commendations and concerns. Areas of outstanding or innovative audio implementation are called out in the commendations section. Suggested areas for further implementation or adjustment are discussed in the concerns section, prioritized by perceived impact on the title.

Audio content review categories

The following sections of this white paper examine each review category, discussing the areas that are evaluated, as well as Boilerplate issuess that are frequently encountered and recommendations for addressing them.

Overall game audio

Questions

Details

Boilerplate issues

7.1/5.1 Usage (Xbox One) / Multichannel usage (Windows)

Xbox and Windows titles alike can address unique speakers for specific sounds, as well as 3D positioning sounds around the user and applying other spatial and environmental effects.

Questions

Details

Boilerplate issues

In-game sound effects

Questions

Details

Boilerplate issues

In-game dialogue

Questions

Details

Boilerplate issues

In-game ambience

Questions

Details

Boilerplate issues

In-game music

Questions

Details

Boilerplate issues

Voice

Questions

Details

Boilerplate issues

Startup/Menus

Questions

Details

Boilerplate issues

Implementation

Questions (most effectively evaluated when source assets and audio engine code are provided for evaluation)

Details

Boilerplate issues

Summary

This white paper presents a process for evaluating what can be a very objective element of interactive entertainment: their audio implementations. With a detailed list of questions and areas of inquiry, an ATG engineer can evaluate your title’s audio implementation and provide a knowledgeable and impartial third-party perspective. Again, addressing the suggestions and recommendations presented in an audio content review is strictly voluntary. We encourage you to investigate this service, and perhaps more importantly, for game audio directors, designers, producers, and QA engineers to consider using the above topics and questions as a guide for discussion when developing and implementing their audio vision for a project.

If you are interested in pursuing a formal ATG audio content review of your game, speak with your title’s developer account manager. If you do not know who your development account manager is, or if you have questions or comments about the topics presented or referenced here, you can submit an inquiry to the Microsoft Third-Party Account Management team at gamesrep@microsoft.com.