Verifies whether the specific thumbprint handed to Secure Networking is valid. If this call fails, then the game host should immediately clean up and initiate a Quarantine state change request.
HRESULT VerifySecureIpCertificateThumbprint(
CertificateIdentifier certId
)
certId
Type: CertificateIdentifier
The thumbprint of the certificate to be validated.
Type: HRESULT
Returns S_OK if successful; otherwise returns an error code.
Header: Declared in Microsoft.Gsdk.Networking.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).