Writes a 64-bit value at the top of the pipeline to a given destination in memory.
public:
void D3DAPI Write64BitValueTopOfPipeX(
D3D12_GPU_VIRTUAL_ADDRESS Destination,
UINT64 Value,
D3D12XBOX_WRITE_VALUE_TOP_FLAGS Flags
)
Destination
Type: D3D12_GPU_VIRTUAL_ADDRESS
[in] The base address of graphics memory at which to write the value. The address must be 8-byte aligned.
Value
Type: UINT64
[in] The 64 bit value to be written if a timestamp option has not been selected. When a timestamp has been selected, the value must be set to 0.
Flags
Type: D3D12XBOX_WRITE_VALUE_TOP_FLAGS
[in] A set of optional flags to select the type of value to be written to memory, as a bitwise-OR’d combination of D3D12XBOX_WRITE_VALUE_TOP_FLAGS enumeration constants.
Type: void D3DAPI
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.