ID3D11ComputeContextX::WriteGDS Method

Writes data to GDS.

Syntax

public:
void WriteGDS(
         D3D11X_GDS_REGION_TYPE RegionType,
         UINT OffsetDwords,
         UINT NumDwords,
         const UINT *pCounterValues,
         UINT Flags
)  

Parameters

RegionType
Type: D3D11X_GDS_REGION_TYPE 

[in] The shader binding region of the GDS area, as a D3D11X_GDS_REGION_TYPE enumeration constant.

OffsetDwords
Type: UINT 

[in] The offset from the start of the range specified by ID3D11ComputeContextX::SetGDSRange.

NumDwords
Type: UINT 

[in] The number of DWORDs, which will limit the amount of GDS used by the shader.

pCounterValues
Type: UINT *

[in] Source data for the GDS data. For information about the lifetime of this data, see D3D11X_GDS_OPERATION_FLAGS.

Flags
Type: UINT 

[in] Specifies copy options using D3D11X_GDS_OPERATION_FLAGS.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11ComputeContextX Interface

ID3D11ComputeContextX Members