public:
void WriteGDS(
D3D11X_GDS_REGION_TYPE RegionType,
UINT OffsetDwords,
UINT NumDwords,
const UINT *pCounterValues,
UINT Flags
)
RegionType
Type: D3D11X_GDS_REGION_TYPE
[in] The shader binding region of the GDS area, as a D3D11X_GDS_REGION_TYPE enumeration constant.
OffsetDwords
Type: UINT
[in] The offset from the start of the range specified by ID3D11DeviceContextX::SetGDSRange.
NumDwords
Type: UINT
[in] The number of DWORDs, which will limit the amount of GDS used by the shader.
pCounterValues
Type: UINT *
[in] Source data for the GDS data. For information about the lifetime of this data, see D3D11X_GDS_OPERATION_FLAGS.
Flags
Type: UINT
[in] Specifies copy options using D3D11X_GDS_OPERATION_FLAGS.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.