Reads the shader cycle counter, as a way for a shader to obtain random values.
uint __XB_MemTime()
Type: uintÂ
Returns the count from the shader cycle counter.
It is not meaningful to use the returned value to profile or measure a shader’s execution time; instead, PIX is recommended for profiling.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.