XMFLOAT3X3 Structure

A 3*3 floating point matrix.

For a list of additional functionality such as constructors and operators that are available using XMFLOAT3X3 when you are programming in C++, see XMFLOAT3X3 Extensions.

Note

See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax

struct XMFLOAT3X3  

Remarks

Scalar members of XMFLOAT3X3 are of the form _RowCol, and provide one based indexing, where Row specifies the one’s based matrix row (running from 1 to 3), and Col specifies the one’s based matrix column (running from 1 to 3).

The two dimensional 33 array member of XMFLOAT3X3, m, provides zero based indexing of the structure’s matrix. When accessing XMFLOAT3X3m[Row,Col], *Row can run from 0 to 2 and Col can run from 0 to 2.

XMFLOAT3X3 can be loaded into instances of XMVECTOR by using XMLoadFloat3x3.

Instances of XMVECTOR can be stored into an instance of XMFLOAT3X3 with XMStoreFloat3x3.

Namespace: Use DirectX

Requirements

Header: Declared in directxmath.h.