XMINT3 Structure

A 3D vector where each component is a signed integer.

For a list of more functionality such as constructors and operators that are available using XMINT3 when you are programming in C++, see XMINT3 Extensions.

Note

See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax

struct XMINT3  

Remarks

You can use XMLoadSInt3 to load XMINT3 into instances of XMVECTOR.

You can use XMStoreSInt3 to store instances of XMVECTOR into an instance of XMINT3.

Namespace: Use DirectX

Requirements

Header: Declared in directxmath.h.