A 4D vector where each component is a signed integer.
For a list of more functionality such as constructors and operators that are available using XMINT4 when you are programming in C++, see XMINT4 Extensions.
Note
See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
struct XMINT4
You can use XMLoadSInt4 to load XMINT4 into instances of XMVECTOR.
You can use XMStoreSInt4 to store instances of XMVECTOR into an instance of XMINT4.
Namespace: Use DirectX
Header: Declared in directxmath.h.