XMINT4 Structure

A 4D vector where each component is a signed integer.

For a list of more functionality such as constructors and operators that are available using XMINT4 when you are programming in C++, see XMINT4 Extensions.

Note

See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax

struct XMINT4  

Remarks

You can use XMLoadSInt4 to load XMINT4 into instances of XMVECTOR.

You can use XMStoreSInt4 to store instances of XMVECTOR into an instance of XMINT4.

Namespace: Use DirectX

Requirements

Header: Declared in directxmath.h.