Loads data into the x, y, and z components of an XMVECTOR, without type checking.
Note
This function is provided for backward compatibility with the Xbox Math library. You should use XMLoadInt3 when you load integer data, and use XMLoadFloat3 when you load floating point data.
XMVECTOR XMLoadInt3(
const uint32_t *pSource
)
pSource
Type: uint32_t *
[in]
Address of the data to load.
Type: XMVECTOR
Returns an XMVECTOR loaded with the data from the pSource parameter.
The w component of the returned XMVECTOR is initialized to 0.
To convert the loaded XMVECTOR into float values, use XMConvertVectorUIntToFloat or XMConvertVectorIntToFloat.
The following pseudocode shows you the operation of the function.
XMVECTOR vectorOut;
uint32_t* pElement = (uint32_t*)pSource;
V.u[0] = pElement[0];
V.u[1] = pElement[1];
V.u[2] = pElement[2];
V.u[3] = 0;
return vectorOut;
Header: Declared in directxmath.h.