XMLoadInt3A

Loads 16-byte aligned data into the x, y, and z components of an XMVECTOR, without type checking.

Note

This function is provided for backward compatibility with the Xbox Math library. You should use XMLoadInt3A when you load integer data, and XMLoadFloat3A when you load floating point data.

Syntax

XMVECTOR XMLoadInt3A(
         const uint32_t *pSource
)  

Parameters

pSource
Type: uint32_t *

[in]

Address of the 16-byte aligned data to load.

Return value

Type: XMVECTOR 

Returns an XMVECTOR loaded with the data from the pSource parameter.

Remarks

The w component of the returned XMVECTOR is initialized to 0.

To convert the loaded XMVECTOR into float values, use XMConvertVectorUIntToFloat or XMConvertVectorIntToFloat.

The following pseudocode shows you the operation of the function.

XMVECTOR vectorOut;

uint32_t* pElement = (uint32_t*)pSource;

assert(((uint32_t_PTR)pSource & 0xF) == 0);

V.u[0] = pElement[0];
V.u[1] = pElement[1];
V.u[2] = pElement[2];
V.u[3] = 0;
	
return vectorOut;  

Requirements

Header: Declared in directxmath.h.