Loads 16-byte aligned data into the x, y, and z components of an XMVECTOR, without type checking.
Note
This function is provided for backward compatibility with the Xbox Math library. You should use XMLoadInt3A when you load integer data, and XMLoadFloat3A when you load floating point data.
XMVECTOR XMLoadInt3A(
const uint32_t *pSource
)
pSource
Type: uint32_t *
[in]
Address of the 16-byte aligned data to load.
Type: XMVECTOR
Returns an XMVECTOR loaded with the data from the pSource parameter.
The w component of the returned XMVECTOR is initialized to 0.
To convert the loaded XMVECTOR into float values, use XMConvertVectorUIntToFloat or XMConvertVectorIntToFloat.
The following pseudocode shows you the operation of the function.
XMVECTOR vectorOut;
uint32_t* pElement = (uint32_t*)pSource;
assert(((uint32_t_PTR)pSource & 0xF) == 0);
V.u[0] = pElement[0];
V.u[1] = pElement[1];
V.u[2] = pElement[2];
V.u[3] = 0;
return vectorOut;
Header: Declared in directxmath.h.