XMLoadInt4A

Loads 16-byte aligned data into an XMVECTOR, without type checking.

Note

This function is provided for backward compatibility with the Xbox Math library. It is recommended that XMLoadInt4A be used when loading integer data and XMLoadFloat4A be used when loading floating point data.

Syntax

XMVECTOR XMLoadInt4A(
         const uint32_t *pSource
)  

Parameters

pSource
Type: uint32_t *

[in]

Address of the 16-byte aligned data to load.

Return value

Type: XMVECTOR 

Returns an XMVECTOR loaded with the data from the pSource parameter.

Remarks

To convert the loaded XMVECTOR into float values, use XMConvertVectorUIntToFloat or XMConvertVectorIntToFloat.

The following pseudocode demonstrates the operation of the function.

XMVECTOR vectorOut;

uint32_t* pElement = (uint32_t*)pSource;

assert(((uint32_t_PTR)pSource & 0xF) == 0);

V.u[0] = pElement[0];
V.u[1] = pElement[1];
V.u[2] = pElement[2];
V.u[3] = pElement[3];
	
return vectorOut;  

Requirements

Header: Declared in directxmath.h.