XMMatrixRotationRollPitchYawFromVector

Builds a rotation matrix based on a vector containing the Euler angles (pitch, yaw, and roll).

Syntax

XMMATRIX XMMatrixRotationRollPitchYawFromVector(
         XMVECTOR Angles
)  

Parameters

Angles
Type: XMVECTOR 

3D vector containing the Euler angles in the order pitch, then yaw, and then roll.

Return value

Type: XMMATRIX 

Returns the rotation matrix.

Remarks

Angles are measured clockwise when looking along the rotation axis toward the origin.

This is a left-handed coordinate system. To use right-handed coordinates, negate all three angles.

The order of transformations is roll first, then pitch, and then yaw. The rotations are all applied in the global coordinate frame.

Requirements

Header: Declared in directxmath.h.