Builds a transformation matrix that flattens geometry into a plane.
XMMATRIX XMMatrixShadow(
XMVECTOR ShadowPlane,
XMVECTOR LightPosition
)
ShadowPlane
Type: XMVECTOR
Reference plane.
LightPosition
Type: XMVECTOR
4D vector describing the light’s position. If the light’s w-component is 0.0f, the ray from the origin to the light represents a directional light. If it is 1.0f, the light is a point light.
Type: XMMATRIX
Returns the transformation matrix that flattens the geometry into the plane ShadowPlane.
This function is useful for forming planar-projected shadows from a light source.
Header: Declared in directxmath.h.