Describes a 2D vector consisting of 16-bit signed and normalized integer components.
If you are programming in C++, you can use the constructors and operator methods of this structure.
Note See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
struct XMSHORT2
The fields in the XMSHORT2 structure are declared as follows:
struct XMSHORT2
{
union
{
struct
{
int16_t x; // Signed integer in the range [-32767, 32767]
// describing the x-coordinate of the vector.
int16_t y; // Signed integer in the range [-32767, 32767]
// describing the y-coordinate of the vector.
};
uint32_t v; // Unsigned 32-bit integer representing the 2D vector.
};
The components are normalized when this structure is loaded into an XMVECTOR using XMLoadShort2. Each component will be divided by 32767.0f.
Namespace: Use DirectX::PackedVector
Header: Declared in directxpackedvector.h.