Describes a 2D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
A 2D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
If you are programming in C++, you can use the constructors and operator methods of this structure.
Note See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
struct XMUBYTE2
The fields in the XMUBYTE2 structure are declared as follows:
struct XMUBYTE2
{
union
{
struct
{
uint8_t x; // Unsigned 8-bit integer value in the range [0, 255]
// describing the x-coordinate of the vector.
uint8_t y; // Unsigned 8-bit integer value in the range [0, 255]
// describing the y-coordinate of the vector.
};
uint16_t v; // Unsigned 16-bit integer representing the 2D vector.
};
You can use XMLoadUByte2 to load XMUBYTE2 into instances of XMVECTOR.
You can use XMStoreUByte2 to store instances of XMVECTOR into an instance of XMUBYTE2.
Namespace: Use DirectX::PackedVector
Header: Declared in directxpackedvector.h.