A 4D vector where each component is an unsigned integer.
For a list of additional functionality such as constructors and operators that are available using XMUINT4 when you are programming in C++, see XMUINT4 Extensions.
Note
See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
struct XMUINT4
You can use XMLoadUInt4 to load XMUINT4 into instances of XMVECTOR.
You can use XMStoreUInt4 to store instances of XMVECTOR into an instance of XMUINT4.
Namespace: Use DirectX
Header: Declared in directxmath.h.