XMUINT4 Structure

A 4D vector where each component is an unsigned integer.

For a list of additional functionality such as constructors and operators that are available using XMUINT4 when you are programming in C++, see XMUINT4 Extensions.

Note

See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax

struct XMUINT4  

Remarks

You can use XMLoadUInt4 to load XMUINT4 into instances of XMVECTOR.

You can use XMStoreUInt4 to store instances of XMVECTOR into an instance of XMUINT4.

Namespace: Use DirectX

Requirements

Header: Declared in directxmath.h.