Transforms a stream of 2D vectors by a given matrix, projecting the resulting vectors such that their w coordinates are equal to 1.0.
XMFLOAT2* XMVector2TransformCoordStream(
XMFLOAT2 *pOutputStream,
size_t OutputStride,
const XMFLOAT2 *pInputStream,
size_t InputStride,
size_t VectorCount,
CXMMATRIX M
)
pOutputStream
Type: XMFLOAT2 *
[out]
Address of the first XMFLOAT2 in the destination stream.
OutputStride
Type: size_t
[in]
Stride, in bytes, between vectors in the destination stream.
pInputStream
Type: XMFLOAT2 *
[in]
Address of the first XMFLOAT2 in the stream to be transformed.
InputStride
Type: size_t
[in]
Stride, in bytes, between vectors in the input stream.
VectorCount
Type: size_t
[in]
Number of vectors to transform.
M
Type: CXMMATRIX
[in]
Transformation matrix.
Type: XMFLOAT2 *
Returns the address of the first XMFLOAT2 in the destination stream.
XMVector2TransformCoordStream performs transformations by using the input matrix row 0 and row 1 for rotation and scaling, and row 3 for translation (effectively assuming row 2 is 0). The w component of the input vector is assumed to be 1.0. The z component of the returned vector should be ignored and its w component will have a value of 1.0.
Header: Declared in directxmath.h.