XMVector3Refract

Refracts an incident 3D vector across a 3D normal vector.

Syntax

XMVECTOR XMVector3Refract(
         XMVECTOR Incident,
         XMVECTOR Normal,
         float RefractionIndex
)  

Parameters

Incident
Type: XMVECTOR 

3D incident vector to refract.

Normal
Type: XMVECTOR 

3D normal vector to refract the incident vector through.

RefractionIndex
Type: float 

Index of refraction. See remarks.

Return value

Type: XMVECTOR 

Returns the refracted incident vector. If the refraction index and the angle between the incident vector and the normal are such that the result is a total internal reflection, the function will return a vector of the form < 0.0f, 0.0f, 0.0f, undefined >.

Remarks

The following pseudocode demonstrates the operation of the function:

XMVECTOR Result;

float t = ( Incident.x * Normal.x + Incident.y * Normal.y + Incident.z * Normal.z );
float r = 1.0f - RefractionIndex * RefractionIndex * (1.0f - t * t);

if (r < 0.0f) // Total internal reflection
{
	Result.x = 0.0f;
	Result.y = 0.0f;
	Result.z = 0.0f;
}
else
{
	float s = RefractionIndex * t + sqrt(r);
	Result.x = RefractionIndex * Incident.x - s * Normal.x;
	Result.y = RefractionIndex * Incident.y - s * Normal.y;
	Result.z = RefractionIndex * Incident.z - s * Normal.z;
}

Result.w = undefined;

return Result;  

The index of refraction is the ratio of the index of refraction of the medium containing the incident vector to the index of refraction of the medium being entered (where the index of refraction of a medium is itself the ratio of the speed of light in a vacuum to the speed of light in the medium).

Requirements

Header: Declared in directxmath.h.