Tests whether two 4D vectors are not equal.
bool XMVector4NotEqual(
XMVECTOR V1,
XMVECTOR V2
)
V1
Type: XMVECTOR
4D vector.
V2
Type: XMVECTOR
4D vector.
Type: bool
Returns true if the 4D vectors are not equal and false otherwise.
The following pseudocode demonstrates the operation of the function:
return ( V1.x != V2.x ||
V1.y != V2.y ||
V1.z != V2.z ||
V1.w != V2.w );
Header: Declared in directxmath.h.