Reflects an incident 4D vector across a 4D normal vector.
XMVECTOR XMVector4Reflect(
XMVECTOR Incident,
XMVECTOR Normal
)
Incident
Type: XMVECTOR
4D incident vector to reflect.
Normal
Type: XMVECTOR
4D normal vector to reflect the incident vector across.
Type: XMVECTOR
Returns the reflected incident angle.
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result;
float s = 2.0f * dot(Incident, Normal);
Result.x = Incident.x - s * Normal.x;
Result.y = Incident.y - s * Normal.y;
Result.z = Incident.z - s * Normal.z;
Result.w = Incident.w - s * Normal.w;
return Result;
Header: Declared in directxmath.h.