D3D11X_HANG_FLAGS Enumeration

Flags that the D3D11XHANGBEGINCALLBACK can provide to indicate information about the hang.

Syntax

enum D3D11X_HANG_FLAGS
{
    D3D11X_HANG_FENCE_DEADLOCK
};  

Constants

Constant Description
D3D11X_HANG_FENCE_DEADLOCK Hang fence deadlock. Indicates that two GPU units have deadlocked by waiting on each other’s fences.

Remarks

D3D11X_HANG_FLAGS flags are returned in the Flags parameter of a GPU hang dump callback:

typedef UINT (*D3D11XHANGBEGINCALLBACK) ( UINT64 Flags );  

The Flags parameter is a bitwise-OR’d combination of D3D11X_HANG_FLAGS enumeration constants.

For more information about D3D11XHANGBEGINCALLBACK, see SetHangCallbacks.

Requirements

Header: Declared in d3d11_x.h.

See also

ReportGpuHang

SetHangCallbacks

D3D11X_REPORT_GPU_HANG_FLAGS