A view for a 3D texture (D3D11_TEX3D_SRV).
typedef struct D3D11X_TEX3D_VIEW {
UINT MipBase;
UINT MipLevels;
UINT FirstWSlice;
UINT WSize;
D3D11X_TEX_ACCESS_CONTROL Control;
} D3D11X_TEX3D_VIEW;
MipBase
Mip base. This is the MostDetailedMip, on SRV. This is the MipSlice, on UAV, RTV, and DSV.
MipLevels
MIP levels. Ignored on UAV, RTV, and DSV.
FirstWSlice
Ignored on SRV.
WSize
Ignored on SRV.
Control
The control, as a D3D11X_TEX_ACCESS_CONTROL structure.
This structure is a possible member of the D3D11X_RESOURCE_VIEW_DESC structure.
This structure is a view for a 3D texture; see D3D11_TEX3D_SRV.
Header: Declared in d3d11_x.h.