Texture anisotropic ratio specified in D3D11X_SAMPLER_DESC.
typedef enum D3D11X_TEX_ANISO_RATIO
{
D3D11X_TEX_ANISO_RATIO_1 = 0,
D3D11X_TEX_ANISO_RATIO_2 = 1,
D3D11X_TEX_ANISO_RATIO_4 = 2,
D3D11X_TEX_ANISO_RATIO_8 = 3,
D3D11X_TEX_ANISO_RATIO_16 = 4
} D3D11X_TEX_ANISO_RATIO;
| Constant | Description |
|---|---|
| D3D11X_TEX_ANISO_RATIO_1 | Anisotropic texture filter ratio of 1:1. |
| D3D11X_TEX_ANISO_RATIO_2 | Anisotropic texture filter ratio of 2:1. |
| D3D11X_TEX_ANISO_RATIO_4 | Anisotropic texture filter ratio of 4:1. |
| D3D11X_TEX_ANISO_RATIO_8 | Anisotropic texture filter ratio of 8:1. |
| D3D11X_TEX_ANISO_RATIO_16 | Anisotropic texture filter ratio of 16:1. |
Header: Declared in d3d11_x.h.