D3D12XBOX_DERIVED_COMPUTE_STATE_DESC Structure

Describes a derived compute pipeline state object. The new pipeline state object is derived from an existing pipeline state object.

Syntax

typedef struct D3D12XBOX_DERIVED_COMPUTE_STATE_DESC {
    D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE Type;
    union {
        D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC ShaderLimitsDesc;
    };
} D3D12XBOX_DERIVED_COMPUTE_STATE_DESC;  

Members

Type
One member of the D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE enum.

ShaderLimitsDesc
A D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC structure.

Requirements

Header: Declared in d3d12_x.h.