Describes a derived compute pipeline state object. The new pipeline state object is derived from an existing pipeline state object.
typedef struct D3D12XBOX_DERIVED_COMPUTE_STATE_DESC {
D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE Type;
union {
D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC ShaderLimitsDesc;
};
} D3D12XBOX_DERIVED_COMPUTE_STATE_DESC;
Type
One member of the D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE enum.
ShaderLimitsDesc
A D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC structure.
Header: Declared in d3d12_x.h.