Specifies the type of structure stored in a derived compute state object.
typedef enum D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE
{
D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE_SHADER_LIMITS = 0
} D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE;
| Constant | Description |
|---|---|
| D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE_SHADER_LIMITS | The structure is a D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC. |
This enum is used by the D3D12XBOX_DERIVED_COMPUTE_STATE_DESC structure.
Header: Declared in d3d12_x.h.