D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE Enumeration

Specifies the type of structure stored in a derived compute state object.

Syntax

typedef enum D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE
{
    D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE_SHADER_LIMITS = 0
} D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE;  

Constants

Constant Description
D3D12XBOX_DERIVED_COMPUTE_STATE_TYPE_SHADER_LIMITS The structure is a D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC.

Remarks

This enum is used by the D3D12XBOX_DERIVED_COMPUTE_STATE_DESC structure.

Requirements

Header: Declared in d3d12_x.h.