Defines options to use when reporting a GPU hang.
typedef enum D3D12XBOX_REPORT_GPU_HANG_FLAGS
{
D3D12XBOX_REPORT_GPU_HANG_FLAG_NONE = 0x0,
D3D12XBOX_REPORT_GPU_HANG_FLAG_DO_NOT_REBOOT = 0x1
} D3D12XBOX_REPORT_GPU_HANG_FLAGS;
| Constant | Description |
|---|---|
| D3D12XBOX_REPORT_GPU_HANG_FLAG_NONE | No flags. |
| D3D12XBOX_REPORT_GPU_HANG_FLAG_DO_NOT_REBOOT | Specifies that the console should not be rebooted due to the GPU hang. |
This enumeration is used by ID3D12Device::ReportGpuHangX.
Header: Declared in d3d12_x.h.