D3D12XBOX_REPORT_GPU_HANG_FLAGS Enumeration

Defines options to use when reporting a GPU hang.

Syntax

typedef enum D3D12XBOX_REPORT_GPU_HANG_FLAGS
{
    D3D12XBOX_REPORT_GPU_HANG_FLAG_NONE = 0x0,
    D3D12XBOX_REPORT_GPU_HANG_FLAG_DO_NOT_REBOOT = 0x1
} D3D12XBOX_REPORT_GPU_HANG_FLAGS;  

Constants

Constant Description
D3D12XBOX_REPORT_GPU_HANG_FLAG_NONE No flags.
D3D12XBOX_REPORT_GPU_HANG_FLAG_DO_NOT_REBOOT Specifies that the console should not be rebooted due to the GPU hang.

Remarks

This enumeration is used by ID3D12Device::ReportGpuHangX.

Requirements

Header: Declared in d3d12_x.h.