Describes tessellation parameters.
typedef struct D3D12XBOX_TESSELLATION_PARAMETERS_DESC {
UINT PatchesPerThreadgroup;
FLOAT TessellationFactorThreshold;
UINT DsWaveThreshold;
} D3D12XBOX_TESSELLATION_PARAMETERS_DESC;
PatchesPerThreadgroup
The number of patches per thread group.
TessellationFactorThreshold
The tessellation factor at which tessellation switches to off-chip mode.
DsWaveThreshold
The number of DS waves that can be sent to the same SIMD before spilling to other SIMDs to use the off-chip LDS data.
Use the inline helper function D3D12XboxInitializeDefaultTessellationParameters to initialize a D3D12XBOX_TESSELLATION_PARAMETERS_DESC structure with defaults.
Header: Declared in d3d12_x.h.