D3D_PRIMITIVE Enumeration

Values that indicate how the pipeline interprets geometry or hull shader input primitives.

Syntax

typedef enum D3D_PRIMITIVE
{
    D3D_PRIMITIVE_UNDEFINED = 0,
    D3D_PRIMITIVE_POINT = 1,
    D3D_PRIMITIVE_LINE = 2,
    D3D_PRIMITIVE_TRIANGLE = 3,
    D3D_PRIMITIVE_LINE_ADJ = 6,
    D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
    D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
    D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
    D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
    D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
    D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
    D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
    D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
    D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
    D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
    D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
    D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
    D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
    D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
    D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
} D3D_PRIMITIVE;  

Constants

Constant Description
D3D_PRIMITIVE_UNDEFINED The shader has not been initialized with an input primitive type.
D3D_PRIMITIVE_POINT Interpret the input primitive as a point.
D3D_PRIMITIVE_LINE Interpret the input primitive as a line.
D3D_PRIMITIVE_TRIANGLE Interpret the input primitive as a triangle.
D3D_PRIMITIVE_LINE_ADJ Interpret the input primitive as a line with adjacency data.
D3D_PRIMITIVE_TRIANGLE_ADJ Interpret the input primitive as a triangle with adjacency data.
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D10_PRIMITIVE_UNDEFINED The type is undefined.
D3D10_PRIMITIVE_POINT The data is organized in a point list.
D3D10_PRIMITIVE_LINE The data is organized in a line list.
D3D10_PRIMITIVE_TRIANGLE The data is organized in a triangle list.
D3D10_PRIMITIVE_LINE_ADJ The data is organized in a line list with adjacency data.
D3D10_PRIMITIVE_TRIANGLE_ADJ The data is organized in a triangle list with adjacency data.
D3D11_PRIMITIVE_UNDEFINED The shader has not been initialized with an input primitive type.
D3D11_PRIMITIVE_POINT Interpret the input primitive as a point.
D3D11_PRIMITIVE_LINE Interpret the input primitive as a line.
D3D11_PRIMITIVE_TRIANGLE Interpret the input primitive as a triangle.
D3D11_PRIMITIVE_LINE_ADJ Interpret the input primitive as a line with adjacency data.
D3D11_PRIMITIVE_TRIANGLE_ADJ Interpret the input primitive as a triangle with adjacency data.
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch.

Remarks

The ID3D11ShaderReflection::GetGSInputPrimitive method returns a D3D_PRIMITIVE-typed value.

Requirements

Header: Declared in d3d11_x.h (d3dcommon.h on other Windows platforms).