Values that identify information about a shader variable.
typedef enum _D3D_SHADER_VARIABLE_FLAGS
{
D3D_SVF_USERPACKED = 1,
D3D_SVF_USED = 2,
D3D_SVF_INTERFACE_POINTER = 4,
D3D_SVF_INTERFACE_PARAMETER = 8,
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
D3D10_SVF_USED = D3D_SVF_USED,
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
D3D_SVF_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_FLAGS;
| Constant | Description |
|---|---|
| D3D_SVF_USERPACKED | Indicates that the registers assigned to this shader variable were explicitly declared in shader code (instead of automatically assigned by the compiler). |
| D3D_SVF_USED | Indicates that this variable is used by this shader. This value confirms that a particular shader variable (which can be common to many different shaders) is indeed used by a particular shader. |
| D3D_SVF_INTERFACE_POINTER | Indicates that this variable is an interface. |
| D3D_SVF_INTERFACE_PARAMETER | Indicates that this variable is a parameter of an interface. |
| D3D10_SVF_USERPACKED | Indicates that the registers assigned to this shader variable were explicitly declared in shader code (instead of automatically assigned by the compiler). |
| D3D10_SVF_USED | Indicates that this variable is used by this shader. This value confirms that a particular shader variable (which can be common to many different shaders) is indeed used by a particular shader. |
| D3D11_SVF_INTERFACE_POINTER | Indicates that this variable is an interface. |
| D3D11_SVF_INTERFACE_PARAMETER | Indicates that this variable is a parameter of an interface. |
| D3D_SVF_FORCE_DWORD | This value is not used by a programmer; it exists to force the enumeration to compile to 32 bits. |
A call to the ID3D11ShaderReflectionVariable::GetDesc method returns D3D_SHADER_VARIABLE_FLAGS values in the uFlags member of a D3D11_SHADER_VARIABLE_DESC structure.
Header: Declared in d3d11_x.h (d3dcommon.h on other Windows platforms).