Occurs when an app is resuming.
public:
static event EventHandler<Object^ >^ Resuming {
EventRegistrationToken add (EventHandler<Object^ >^ value);
void remove (EventRegistrationToken token);
}
In the Resuming event handler, the game code does not need to restore the game state because all the data variables have remained intact. The game, however, may have been suspended for a significant amount of time, so the game should refresh any displayed content related to the current time or date values. The game also may need to reestablish network connections if the game had been in a suspended state for a long time, or if established connections timed out before being suspended.
Namespace: Windows.ApplicationModel.Core
Metadata: windows.winmd
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Windows.ApplicationModel.Core Namespace
CoreApplication.Suspending Event