Gamepad.GamepadAdded Event

Signals when a gamepad is added.

Syntax

public:
static event EventHandler<GamepadAddedEventArgs^ >^ GamepadAdded {
         EventRegistrationToken add (EventHandler<GamepadAddedEventArgs^ >^ value);
         void remove (EventRegistrationToken token);
}  

Remarks

Note

This is a cross-OS call. For more information, see Cross-OS Calls.

Requirements

Namespace: Windows.Xbox.Input

Metadata: windows.winmd

See also

Reference

Gamepad Class

Gamepad Members

Windows.Xbox.Input Namespace