Directs the system to track the specified body/hand pair as engaged.
public:
static void SetKinectOnePersonManualEngagement(
BodyHandPair^ bodyHandPair
)
bodyHandPair
Type: BodyHandPair
The body/hand pair that should be tracked as engaged.
After calling this method, the PointerPointProperties.IsEngaged Property property will be true for the PointerPoint Class associated with the specified body/hand pair.
Namespace: Windows.Xbox.Input
Metadata: windows.winmd