InputManager.SetKinectOnePersonSystemEngagement Method

Directs the system to dynamically determine which hand is engaged.

Syntax

public:
static void SetKinectOnePersonSystemEngagement()  

After calling this method, the PointerPointProperties.IsEngaged Property property will be true for the PointerPoint Class that the system determines represent the currently engaged user.

Requirements

Namespace: Windows.Xbox.Input

Metadata: windows.winmd

See also

Reference

InputManager Class

InputManager Members

Windows.Xbox.Input Namespace