Audio Overviews

The following sections provide overviews for the many audio components in Xbox One.

In this section

Audio on Xbox One
Describes briefly the capabilities of Xbox One audio.

XAudio2 Overview
Briefly describes XAudio2, the low-level API set that has replaced XAudio and DirectSound.

Play a Sound using XAudio2
Use XAudio2 to load and play a .wav file on the Xbox One.

ADPCM Overview
Describes Adaptive Differential Pulse Code Modulation (ADPCM) compression.

XMA2 Overview
Provides an overview of XMA2 compression.

xWMA Overview
Provides an overview of xWMA compression.

SHAPE Overview
Provides an overview of the design and the main components (including mix buffers and the DMA, EQCOMP, FLTVOL, XMA and PCM control blocks) of the Scalable Hardware Audio Processing Engine (SHAPE) hardware.

ACP Overview
Provides a description and examples of the flowgraphs that are used to direct the Audio Control Processor (ACP).

WASAPI
WASAPI enables client apps to manage the flow of audio data to an audio endpoint device.

Windows Sonic Overview
Windows Sonic audio support allows you to add Dolby Atmos for Home Theater, Dolby Atmos for Headphones, and Windows HRTF support to your streaming media application or game.

See also

Media Foundation