Overviews of the system support APIs.
Application Model
Information about the ApplicationModel namespace which provides titles the functionality to acquire, install, invoke, manage, and update apps.
Xbox One CPU
Describes the Xbox One CPU architecture.
Xbox One Memory
Describes the Xbox One memory architecture.
Cryptography on the Xbox One Console
Xbox One data encryption is based on the BCrypt API system from Windows.
Deep Linking in Xbox One
Provides an overview of how deep linking is handled.
Users
The User abstaction allows Xbox One apps to identify users and associate them with input methods and devices.
Storage Overviews
Several storage options are available on Xbox One, each with their own benefits and constraints. Apps may need to use a combination of different options depending on the apps’ requirements.
Content Restriction
Explains how to implement parental controls.
Displaying Help
Describes how to launch the Help app, which can display the app’s Help manual or display error information to the user.
Processor Core Allocation and Performance Monitoring
How the processor cores are allocated between the Exclusive partition and the System partition.
Xbox One Thread Scheduler
The Xbox One thread scheduler is based on the Windows 8 scheduler with features that are not needed for the console environment stripped out.
Streaming Installation and Intelligent Delivery: Overview
Overview of the Streaming Installation and Intelligent Delivery APIs, including how title data is organized into chunks to facilitate fast and flexible installation.
Xbox One C Runtime Library
Describes various aspects of the Xbox One C Runtime Library (CRT), including the available features, build options and the available APIs.
MiniDumpWriteDump Overview
Writes user-mode minidump information to the specified file.
Content Update
In order to update your title, you create a new complete package, referred to as a content update. Download and install of content updates is handled by the streaming install system.
Game DVR
Xbox One provides a standard way for users to create recordings of in-game events and share them. Titles have access to these recordings to create custom experiences and extend interactivity.