Sends a configuration command to an authenticated channel.
public:
HRESULT ConfigureAuthenticatedChannel(
ID3D11AuthenticatedChannel *pChannel,
UINT InputSize,
const void *pInput,
D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput
)
pChannel
Type: ID3D11AuthenticatedChannel *
[in] A pointer to the ID3D11AuthenticatedChannel interface.
InputSize
Type: UINT
[in] The size of the pInput array, in bytes.
pInput
Type: void *
[in] A pointer to a byte array that contains input data for the command. This buffer always starts with a D3D11_AUTHENTICATED_CONFIGURE_INPUT structure. The ConfigureType member of the structure specifies the command and defines the meaning of the rest of the buffer.
pOutput
Type: D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *
[out] A pointer to a D3D11_AUTHENTICATED_CONFIGURE_OUTPUT structure that receives the response to the command.
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
See Direct3D 11 return codes for possible return values.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).